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Boeing 737 Passenger Cabin

Excited to finally share this project I got to work on with some of my teammates at GAYA Madrid, a fully polished cabin (passenger area) of a commercial aircraft delivered ready for game integration.
My role was technical artist, which in practice meant designing the collaborative workflow so the whole team could work in parallel without stepping on each other, including building a custom bridge between Blender and 3ds Max. I also made the key technical calls around how materials, textures and geometry should be structured to get the most out of MSFS2024's proprietary engine, and handled the final packaging and delivery for engine integration.
It was a good mix of problem-solving and pipeline work, keeping things performance-friendly without sacrificing the visual quality the project needed.

https://www.artstation.com/mshearth
https://www.artstation.com/alvaromato97
https://www.artstation.com/daniel_fontecha_avendano
https://www.artstation.com/hugodupuy_01

https://www.artstation.com/gaya-studios
https://www.artstation.com/amnoon
https://www.artstation.com/mateo