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Mario Ramírez
Mario Ramírez
Technical Artist
Madrid, Spain

Summary

I am an experienced Environment Technical Artist with a strong background in the game industry. My career began as a 3D Generalist at an independent game studio, where I developed a broad skill set in game art production. Currently, I serve as the Head of the Technical Art Department at Gaya Simulations Madrid, leading technical art initiatives and overseeing the creation of high-quality assets for Microsoft Flight Simulator 2024.

Skills

3D ModelingHigh-poly ModelingLow-poly ModelingEnvironment ModelingProp ModelingHard Surface ModelingCharacter ModelingDigital SculptingSculptingAnatomyUV MappingPBR TexturingTexturingRetopologyRiggingCharacter AnimationDigital PaintingCharacter DesignProgramming

Software proficiency

Photoshop
Photoshop
Blender
Blender
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Unity
Unity
ZBrush
ZBrush
Maya
Maya
Houdini
Houdini
Python
Python

Productions

    • Video Game
      Microsoft Flight Simulator 2024
    • Year
      2024
    • Role
      Technical Artist
    • Company
      Gaya Studios Madrid

Experience

  • Environment Technical Artist at Gaya-Simulations
    Madrid, ES
    May 2024 - Present

    As a member of the Environment Art team, my responsibilities include:

    - Creating high-quality 3D props, materials, and environment assets.

    - Developing add-ons and scripts to streamline workflows, reduce workload, and minimize repetitive tasks for artists.

    - Designing procedural tools to accelerate environment creation and enhance efficiency.

    - Providing technical guidance solving issues with game engines, cost-effective techniques and optimization strategies to ensure high-quality, game-ready assets.

    I contribute to delivering top-tier content for our industry-leading partners, including Microsoft Flight Simulator 2024.

  • 3D Character Artist - Full Time at Degoma Games
    Amsterdam, Netherlands
    October 2022 - December 2022

    Responsible for the creation of 3D characters and props for the video game.

    In charge of the development from zero to game-ready characters, which implies character design, Modeling, texturing, rigging and animation.

  • 3D Generalist - Intern at Degoma Games
    Amsterdam, Netherlands
    March 2022 - July 2022

    As a 3D artist intern I was tasked to do 3D characters with the help of the art director, including character design, modeling, texturing, rigging and animation.

    During this intern I highly developed my skill on this area with special focus on the rigging and animation learning given the wide variety of different rig and animation need of each character.

  • 3D Illustrator - Freelance at CEOE Aragón
    Zaragoza, Spain
    August 2021 - September 2021

    Responsible for the creation of illustrations for a educational book.

    Design and creation of a 3D character and 3D assets, as well as the rigging of all needed assets.

  • 3D Illustrator - Freelance at CEOE Aragón
    Zaragoza, Spain
    September 2020 - December 2020

    Illustration of an educational tool for Health and Safety formation.

    Design, Modeling, Rigging, Rendering and PostProcessing of the 3D assets needed to illustrate the educational tool.